Dystopia Engine

Changelog

§ v · the ledger
An accounting of every revision — newest first.
5 entries
New01
  • § 01
    Generate New Version (AI)creating a world's next version can now read your Field Notes and AI Pattern Analysis and rewrite only the rules that need to change, instead of starting from a blank copy; a clear in-progress indicator shows while analysis or generation is running
Changed02
  • § 01
    Story opening context can now run up to 10,000 characters (previously 1,000), with more room for the AI to weave it into the first turn
  • § 02
    AI Pattern Analysis now weighs each story's ending, not just its opening, and reuses a story's existing summary when one is available, for a more accurate picture of what actually goes wrong
Fixed01
  • § 01
    Occasional "AI generation failed" errors on AI Pattern Analysis and AI-generated world versions, caused by the model's internal reasoning being misread as its final answer
New01
  • § 01
    Image policy noticeswhen the image generator's own content policy rejects a world cover, character portrait, or story scene image as too grim to render, you now get a notification instead of the image silently never appearing
New01
  • § 01
    The Riftthe feature formerly called The Drift has a new name; crossing into another world now opens through a narrative crack shaped by who your character has become, and a crossing with character effects turned off resolves honestly as waking from a dream rather than a death that was never really going to stick
Changed02
  • § 01
    Multilingual creation opened to everyonenon-English worlds, translation, and per-feature AI model selection now unlock with any purchased credit, not only a subscription; auto-translating worlds found in the Rift remains the one Creator/Architect exclusive
  • § 02
    Refreshed app icons
Changed01
  • § 01
    Payments now processed by Stripe
New08
  • § 01
    World buildingdefine a world across six rule dimensions (Physical, Social, Economic, Religious/Cultural, Historical, Era); the AI generates a World Bible and a Contradiction Map that become the GM's foundation for every story played in that world
  • § 02
    Story engineplay through AI-generated stories with four choices per turn; the GM plans a narrative arc (milestone, branching, or open) before the first turn, tracks agency across choices, and resolves into one of nine named endings
  • § 03
    The Drifttake your character into a world built by another author; hidden rules are discovered through trespass; your Atlas records every world visited
  • § 04
    Characterscreate characters with appearance, personality, skills, and motivations; characters grow (or die) in every story they complete; extract NPCs from story transcripts into your roster; a Story Critic silently reviews and rewrites weak turns before you see them
  • § 05
    Subscriptions and creditsbuy credits or subscribe to Creator (€9/mo) or Architect (€29/mo) plans; credits are drawn from subscription pool first; top-up balance covers the remainder
  • § 06
    Image generationeach world gets a cinematic cover, each character a portrait, and each story turn a scene image; character reference images keep appearances consistent across turns
  • § 07
    Localizationthe interface runs in six languages (English, Hungarian, German, French, Spanish, Polish); story narrative can be written in any of 17 languages; AI translation available for world bibles and full stories
  • § 08
    Social layerpublic profiles, world ratings, story ratings, achievements (18 milestones across three tiers), in-app notifications, and a global search across worlds, characters, and stories
Changed03
  • § 01
    Long stories stay fastturns beyond ten use a cached compact summary instead of full history, cutting prompt size by up to 75%
  • § 02
    Resumable generationinterrupted AI calls (story turns, World Bibles, characters, arcs) save progress and offer a Resume button rather than losing the work
  • § 03
    Dashboard loads in a single request and caches for instant return visits